Newsletter

For small teams building bigger games, faster.

Gamedev tools, tech, and workflows. New releases, updates, and deals, plus the occasional roundup and deep dive.

Unsubscribe anytime.

24 issues published3,200+ indie devs subscribed

Browse the archive

Every issue, newest first.

Weekly Recap

Engine super-week: Unreal 5.8, Unity 6.5, and Godot 4.7

The big three engines shipped within days. Unreal 5.8 goes out as the last major UE5 release and starts the UE6 countdown, while Unity 6.5 and Godot 4.7 hit milestones of their own.

Jun 19, 2026Read newsletter
Weekly Recap

Godot's store and a big week for AI audio

Two AI audio releases worth your attention, a real jump for an AI mesh generator, and Godot finally getting a proper storefront.

May 29, 2026Read newsletter
Weekly Recap

AI lands in every tool

From CAD to character creation to the browser, AI quietly showed up inside the tools you already use.

Apr 29, 2026Read newsletter
Weekly Recap

The sculpt-and-texture wave

A dense week for the people who make surfaces look good, as Maxon and Adobe both shipped and OpenPBR kept spreading.

Apr 18, 2026Read newsletter
Weekly Recap

Real-time NPCs and optical mocap

A quieter stretch on the calendar with one big swing in it: optical-quality motion capture without the optical rig.

Apr 10, 2026Read newsletter
Weekly Recap

GDC 2026, Blender 5.1, and Unity 6.4

Two major engines shipped on the same day, and GDC 2026 put the fast-moving AI 3D pipeline on full display.

Mar 18, 2026Read newsletter
Weekly Recap

Quad meshes from AI + Cyber Monday picks for 3D Artists

AI quad-topology breakthroughs, Cascadeur's new quadruped and inbetweening tools, RealityScan's mobile and desktop overhaul, plus my handpicked Black Friday and Cyber Monday deals for 3D artists.

Nov 30, 2025Read newsletter