No. 34 · Weekly Recap
ElevenLabs releases Eleven v4 and v4 Turbo, AMD agrees to acquire Marble maker World Labs, Pixi Labs announces the 2D asset suite Trexel, and SpAItial brings Echo world generation into Claude.
No. 33 · Weekly Recap
Tripo's quad-mesh model launches for everyone, Meta announces Horizon Create and Horizon Studio for building mobile games from a description, and the RPG Maker publisher puts its Godot-based action game tool into beta.
No. 32 · Weekly Recap
Unity now has official plugins that teach coding agents how the engine works, Blender 5.3 alpha builds can import and render Gaussian splats, and Tokyo Game Show gives AI tools their own pavilion.
No. 31 · Weekly Recap
Suno's v6 family brings section editing and a free v6-mini, Roblox says creators will be able to ship standalone apps, Hyper3D WorldGen turns one image into an editable scene, and Summer Engine's assistant now builds scenes.
No. 30 · Weekly Recap
Unity's last release before 6.7 LTS makes fast Play Mode the default, the open-source texture painter ArmorPaint reaches 1.0, Inworld's TTS-2 is generally available, and Sprite Fusion adds an AI pixel art generator.
No. 29 · Weekly Recap
Games made in Phaser Game Agent can now leave the browser as TypeScript source, Nomad Sculpt live-links a tablet to desktop Blender, and Tencent leads an $18M round in the company behind commercial Godot support.
No. 28 · Weekly Recap
Tripo's P2.0 preview generates native quad topology for games, Epic builds its Unreal MCP into UEFN, AutoRemesher 1.1 gets its own quad engine, and Beeble adds a 3D scene generator.
No. 27 · Weekly Recap
Meshy 7 follows your reference image more closely, Convai lets coding agents build talking NPCs in Unity, Suno's browser DAW adds MIDI and automation alongside new download limits, and SpriteLoop is a free cut-out 2D animator.
No. 26 · Weekly Recap
A free AI rigging app takes on the most painful step of getting a character moving, Cascadeur 2026.2 adds animation layers and an MCP server, and BlendKit's free asset library arrives in Godot.
No. 25 · Weekly Recap
The protocol that connects AI agents to game engines got a major rewrite, a free community launcher manages Godot versions, and Houdini 22 brings Gaussian splats and terrain tools. Plus cheaper webcam face capture with AccuFace 2 and a texturing suite that is free for small teams.
No. 24 · Weekly Recap
Unity ships a terminal and MCP mode for pointing agents at the editor, AutoRemesher relicenses to MIT for commercial retopo, ElevenLabs trains music on your own audio, and Meshy raises a large round.
No. 23 · Weekly Recap
Blender lands a two-year stable base, Summer Engine makes agent-building directable, and Roblox bets the platform on prompt-to-playable.
No. 22 · Weekly Recap
A game-building service, an art workspace, and a character platform all became operable from the coding agent you already use.
No. 21 · Weekly Recap
Prompt-to-playable went mainstream and production-grade engine code went open source, in the same week.
No. 20 · Weekly Recap
Four pipeline tools shipped real updates in four days, EA put money behind Godot, and Reallusion made a serious animation tool free.
No. 19 · Weekly Recap
The big three engines shipped within days. Unreal 5.8 goes out as the last major UE5 release and starts the UE6 countdown, while Unity 6.5 and Godot 4.7 hit milestones of their own.
No. 18 · Weekly Recap
The calm before the mid-June engine storm: two important DCC roadmap moments and a runtime price cut worth noting.
No. 17 · Weekly Recap
Tripo and Suno raised enormous rounds within days of each other, and the AI-3D agents kept coming.
No. 16 · Weekly Recap
Two AI audio releases worth your attention, a real jump for an AI mesh generator, and Godot finally getting a proper storefront.
No. 15 · Weekly Recap
The essential hard-surface kit caught up to Blender 5, Meshy reorganized its whole app, and Tripo pushed textures to 8K.
No. 14 · Weekly Recap
From CAD to character creation to the browser, AI quietly showed up inside the tools you already use.
No. 13 · Weekly Recap
A dense week for the people who make surfaces look good, as Maxon and Adobe both shipped and OpenPBR kept spreading.
No. 12 · Weekly Recap
A quieter stretch on the calendar with one big swing in it: optical-quality motion capture without the optical rig.
No. 11 · Weekly Recap
Two major engines shipped on the same day, and GDC 2026 put the fast-moving AI 3D pipeline on full display.
No. 10 · Weekly Recap
Plus Tripo 3D P1.0, Cinema 4D goes iPad with HY-3D AI built in, and GDC kicks off this week.
No. 9 · Weekly Recap
If you've been ignoring 3D AI tools like Meshy, Tripo, and Hunyuan, this is your catch-up: what works, what's hype, and where the tech really is in 2026.
No. 8 · Weekly Recap
How OpenUSD 1.0, Microsoft's TRELLIS.2, and SpAItial's Echo world generator are reshaping 3D art, game environments, and interoperable pipelines, plus new tools from Plasticity and Gnomon.
No. 7 · Weekly Recap
Ubisoft just open-sourced CHORD, an AI model that turns any image into PBR maps, plus key updates from Gaea, Substance 3D Designer, and Moonlake.
No. 6 · Weekly Recap
Hunyuan 3D kitbashing, Gaussian Splats at 80fps, World Labs Marble, and Unity 6.3 LTS. Weekly updates for artists.
No. 5 · Weekly Recap
AI quad-topology breakthroughs, Cascadeur's new quadruped and inbetweening tools, RealityScan's mobile and desktop overhaul, plus my handpicked Black Friday and Cyber Monday deals for 3D artists.
No. 4 · Weekly Recap
Build worlds faster with Meta's SAM 3D, Houdini's new AI assistant, World Labs' latest tools, and a few must-know Blender 5.0 upgrades for game artists.
No. 3 · Weekly Recap
Powerful new tools for 3D artists, worldbuilders, and game devs: UE5.7's production-ready PCG, Blender's AI-focused Lab, and World Labs' Marble platform reshaping how virtual worlds are built.
No. 2 · Weekly Recap
Adobe Firefly, SwitchLight 3.0, Volinga's UE5 plugin, plus how Cino Lai built a full AI-3D pipeline in 6 days.
No. 1 · Weekly Recap
A look at EasyToolbag for Unreal Engine 5.6, plus Adobe MAX Sneaks, Affinity going free, and why node-based pipelines are about to change everything for 3D artists.