Weekly RecapApr 18, 20261 min read

The sculpt-and-texture wave

A dense week for the people who make surfaces look good, as Maxon and Adobe both shipped and OpenPBR kept spreading.

A dense week for the people who make surfaces look good. Maxon and Adobe both shipped, the OpenPBR standard kept spreading, and the AI-world and AI-tooling crowd had a busy few days too.

ZBrush and Substance, moving in step

ZBrush 2026.2 added Windows-on-ARM support and a direct export to Substance 3D Painter, tightening the sculpt-to-texture handoff. On the Adobe side, Substance 3D Designer 16.0 brought a 3D Shape Splatter, new SDF nodes, and a move to OpenPBR, while Substance 3D Painter 2026 entered beta with Skew Baking, Auto-Rebaking, and OpenPBR compatibility.

The throughline is OpenPBR. As more tools speak the same material standard, moving a texture set between apps stops being a guessing game.

AI worlds and AI tooling

HY-World 2.0

Tencent's Hunyuan line shipped HY-World 2.0, which generates editable 3D worlds, not just video, from text or images. Editable is the key word: you get a scene you can actually go into and change.

Reallusion's iClone 9 roadmap

Reallusion laid out its 2026 plan for iClone 9, including the ability to rig and animate any model plus an AI actor creator.

Glade MCP

A new MCP server that lets you operate the Unity or Godot editor from an AI client. Part of a clear trend this spring of engines and DCC tools opening up to AI agents.

That is the week in surfaces and scenes.

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