Unity CLI gives coding agents a free terminal into the editor
A terminal-native way to point coding agents and CI at Unity.
The latest technology, tool, and workflow updates that help solo devs and small teams build bigger, better games faster: AI 3D generators, game engines, animation tools, editor copilots, and art pipelines.
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A terminal-native way to point coding agents and CI at Unity.
Free auto-retopology, now MIT licensed for commercial work.
Experimental hair/cloth physics in Geometry Nodes, online asset libraries, and a Cycles texture cache.
Cleaner topology, separated parts, and a face budget you can set in the Image to 3D API.
Click or draw on the viewport to direct changes; specialist agents stream their work live.
Codex or Claude Code can now do the integration plumbing around an AI character.
The Gopher assistant now operates the DAW: organizing tracks, setting levels, routing audio.
Coding agents can now operate the whole workspace: models, generations, and asset management.
Ask your coding agent for a game; get code, art, music, and a shareable preview back.
One pixel-art loop: cel animation, tilemaps, hitboxes, node effects, and engine exports.
The complete animation toolset, free forever, with a 30-export lifetime cap.
Battlefield Studios joins as a Corporate Platinum member, the first AAA backer.
HDR output for 2D and 3D, plus new lights and shader previews.
The last major UE5 release, with MegaLights production-ready.
A Profiler AI Assistant, and the Built-In Render Pipeline is deprecated.
The next two-year LTS is feature-frozen, targeting July 2026.
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