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Latest gamedev updates
New releases, reviews, and deals across gamedev tools.
Free auto-retopology, now MIT licensed for commercial work.
Experimental hair/cloth physics in Geometry Nodes, online asset libraries, and a Cycles texture cache.
Cleaner topology, separated parts, and a face budget you can set in the Image to 3D API.
Click or draw on the viewport to direct changes; specialist agents stream their work live.
Convai MCP wires AI characters into Unreal for you
Codex or Claude Code can now do the integration plumbing around an AI character.
FL Studio 2026 makes its Gopher assistant hands-on
The Gopher assistant now operates the DAW: organizing tracks, setting levels, routing audio.
Coding agents can now operate the whole workspace: models, generations, and asset management.
Ask your coding agent for a game; get code, art, music, and a shareable preview back.
One pixel-art loop: cel animation, tilemaps, hitboxes, node effects, and engine exports.
iClone goes free with a full-featured Personal edition
The complete animation toolset, free forever, with a 30-export lifetime cap.
EA becomes Godot's first AAA backer
Battlefield Studios joins as a Corporate Platinum member, the first AAA backer.
Godot 4.7 brings HDR to 2D and 3D
HDR output for 2D and 3D, plus new lights and shader previews.
The last major UE5 release, with MegaLights production-ready.
Unity 6.5 adds a Profiler AI assistant
A Profiler AI Assistant, and the Built-In Render Pipeline is deprecated.
Blender's next LTS enters beta
The next two-year LTS is feature-frozen, targeting July 2026.
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