U

Unity

Cross-platform engine for 2D, 3D, mobile, VR, and AR, with C# scripting and the deepest asset-store ecosystem in gamedev.

Engine3D2D

Best for: Best for solo devs and small teams shipping cross-platform — especially 2D and mobile.

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Unity

Free under $200K/yr

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Latest Unity updates

Everything new about Unity, newest first. Releases, reviews, tutorials, tweets, and editor notes.

  1. NewsletterToday · Jul 25, 2026
    From the weekly newsletter

    Unity opens the editor to coding agents, AutoRemesher goes free, Meshy raises $400M

    Unity ships a terminal and MCP mode for pointing agents at the editor, AutoRemesher relicenses to MIT for commercial retopo, ElevenLabs trains music on your own audio, and Meshy raises a large round.

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  2. NewsletterJul 4 · Jul 4, 2026
    From the weekly newsletter

    Phaser's Game Agent, Box3D, and EVE's engine goes open source

    Prompt-to-playable went mainstream and production-grade engine code went open source, in the same week.

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  3. NewsletterJun 19 · Jun 19, 2026
    From the weekly newsletter

    Engine super-week: Unreal 5.8, Unity 6.5, and Godot 4.7

    The big three engines shipped within days. Unreal 5.8 goes out as the last major UE5 release and starts the UE6 countdown, while Unity 6.5 and Godot 4.7 hit milestones of their own.

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  4. NewsletterMar 18 · Mar 18, 2026
    From the weekly newsletter

    GDC 2026, Blender 5.1, and Unity 6.4

    Two major engines shipped on the same day, and GDC 2026 put the fast-moving AI 3D pipeline on full display.

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  5. NewsletterMar 8 · Mar 8, 2026
    From the weekly newsletter

    Create Free 3D AI Game Assets with Autodesk's Wonder 3D

    Plus Tripo 3D P1.0, Cinema 4D goes iPad with HY-3D AI built in, and GDC kicks off this week.

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  6. NewsletterDec 7 · Dec 7, 2025
    From the weekly newsletter

    3D AI Demos Gone Wild: Unity 6.3, Hunyuan Breakthroughs

    Hunyuan 3D kitbashing, Gaussian Splats at 80fps, World Labs Marble, and Unity 6.3 LTS. Weekly updates for artists.

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That's everything so far. New entries show up here as we add them.

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