B

Blender

Free, open-source 3D suite for modeling, sculpting, rigging, animation, and rendering — the backbone of most indie art pipelines.

3DArt PipelineOpen Source

Best for

Best for any indie doing 3D on a budget; usually the first tool in the pipeline.

Updates

Updated Oct 3, 2026

Latest Blender updates

Everything new about Blender, newest first. Releases, reviews, tutorials, tweets, and editor notes.

  1. NewsletterToday · Oct 3, 2026
    From the weekly newsletter

    ElevenLabs ships Eleven v4, AMD agrees to buy World Labs, PixiEditor's team announces Trexel

    ElevenLabs releases Eleven v4 and v4 Turbo, AMD agrees to acquire Marble maker World Labs, Pixi Labs announces the 2D asset suite Trexel, and SpAItial brings Echo world generation into Claude.

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  2. NewsletterLast week · Sep 19, 2026
    From the weekly newsletter

    Unity ships official plugins for Codex and Claude Code, Blender 5.3 alpha adds Gaussian splats

    Unity now has official plugins that teach coding agents how the engine works, Blender 5.3 alpha builds can import and render Gaussian splats, and Tokyo Game Show gives AI tools their own pavilion.

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  3. NewsletterSep 12, 2026
    From the weekly newsletter

    Suno v6 adds a free model, Roblox announces standalone apps, Hyper3D generates whole rooms

    Suno's v6 family brings section editing and a free v6-mini, Roblox says creators will be able to ship standalone apps, Hyper3D WorldGen turns one image into an editable scene, and Summer Engine's assistant now builds scenes.

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  4. NewsletterAug 29, 2026
    From the weekly newsletter

    Phaser Game Agent exports your code, Nomad Sculpt links to Blender, Tencent backs W4 Games

    Games made in Phaser Game Agent can now leave the browser as TypeScript source, Nomad Sculpt live-links a tablet to desktop Blender, and Tencent leads an $18M round in the company behind commercial Godot support.

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  5. NewsletterAug 22, 2026
    From the weekly newsletter

    Tripo previews quad meshes, Unreal MCP reaches Fortnite, AutoRemesher 1.1

    Tripo's P2.0 preview generates native quad topology for games, Epic builds its Unreal MCP into UEFN, AutoRemesher 1.1 gets its own quad engine, and Beeble adds a 3D scene generator.

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  6. NewsletterAug 15, 2026
    From the weekly newsletter

    Meshy 7 sharpens image-to-3D, Convai brings its MCP to Unity, Suno Studio 2.0 adds MIDI

    Meshy 7 follows your reference image more closely, Convai lets coding agents build talking NPCs in Unity, Suno's browser DAW adds MIDI and automation alongside new download limits, and SpriteLoop is a free cut-out 2D animator.

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  7. NewsletterAug 8, 2026
    From the weekly newsletter

    Armature makes rigging free, Cascadeur adds layers and MCP, BlendKit comes to Godot

    A free AI rigging app takes on the most painful step of getting a character moving, Cascadeur 2026.2 adds animation layers and an MCP server, and BlendKit's free asset library arrives in Godot.

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  8. NewsletterJul 18, 2026
    From the weekly newsletter

    Blender 5.2 LTS, visible agents, and Roblox's prompt-to-play bet

    Blender lands a two-year stable base, Summer Engine makes agent-building directable, and Roblox bets the platform on prompt-to-playable.

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  9. NewsletterJun 11, 2026
    From the weekly newsletter

    Blender 5.2 LTS, Houdini 22, and cheaper NPCs

    The calm before the mid-June engine storm: two important DCC roadmap moments and a runtime price cut worth noting.

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  10. NewsletterApr 29, 2026
    From the weekly newsletter

    AI lands in every tool

    From CAD to character creation to the browser, AI quietly showed up inside the tools you already use.

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  11. NewsletterMar 18, 2026
    From the weekly newsletter

    GDC 2026, Blender 5.1, and Unity 6.4

    Two major engines shipped on the same day, and GDC 2026 put the fast-moving AI 3D pipeline on full display.

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  12. NewsletterNov 23, 2025
    From the weekly newsletter

    Blender 5.0 RC, Sam 3D, Houdini AI Assistant, and World Labs Continues to Impress

    Build worlds faster with Meta's SAM 3D, Houdini's new AI assistant, World Labs' latest tools, and a few must-know Blender 5.0 upgrades for game artists.

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  13. NewsletterNov 16, 2025
    From the weekly newsletter

    Unreal Engine 5.7 Official Release, Blender Labs Eyes AI, and World Labs Launches Marble

    Powerful new tools for 3D artists, worldbuilders, and game devs: UE5.7's production-ready PCG, Blender's AI-focused Lab, and World Labs' Marble platform reshaping how virtual worlds are built.

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  14. NewsletterNov 9, 2025
    From the weekly newsletter

    The Future of 3D-AI from an Adobe Technical Artist

    Adobe Firefly, SwitchLight 3.0, Volinga's UE5 plugin, plus how Cino Lai built a full AI-3D pipeline in 6 days.

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That's everything so far. New entries show up here as we add them.

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