Meshy 7 sharpens image-to-3D, Convai brings its MCP to Unity, Suno Studio 2.0 adds MIDI
Meshy 7 follows your reference image more closely, Convai lets coding agents build talking NPCs in Unity, Suno's browser DAW adds MIDI and automation alongside new download limits, and SpriteLoop is a free cut-out 2D animator.
This week brought new tools for 3D art, music and AI agents. Meshy shipped a new image-to-3D model built around shape accuracy, Convai brought its agent tools to Unity, Suno turned its browser studio into something closer to a real music editor, and a free 2D animation tool showed up on itch.io. One long-running sculpting app is also on its way out.
Meshy 7 follows your reference image more faithfully
Meshy 7 is a new image-to-3D model tuned for geometry alignment, meaning the generated mesh keeps the shape and proportions of your input image instead of drifting. It ships with an Ultra mode for finer surface detail and Meshy 7 Texture for cleaner PBR materials (textures that respond realistically to light), and Meshy says multi-view input of up to four images is coming. Meshy says it beats Tripo 3.1, Hunyuan3D 3.1 and Rodin 2.5 on its own benchmark, so treat that as the company's claim.
It went live in the web app on August 10 for all registered users, but downloading models needs a Pro plan or above. Meshy itself says the model still struggles with thin tangled shapes like loose hair and with exact repetition such as building facades.
Convai brings its MCP to Unity
After its Unreal Engine version in July, Convai published a Unity MCP: 20 Convai-specific tools that AI coding agents can call through MCP, the standard that connects agents to outside tools. In plain terms, you can ask Claude Code, Codex, Cursor, Gemini or Copilot to set up a talking AI character in a Unity 6 scene, and it handles the avatar, voice chat, lip sync, actions and camera-based vision. Convai says a working conversational character takes about five minutes. You need the Convai Unity SDK and a Convai account, and the characters run on Convai's service, so check its pricing and look over what the agent changed in your scene.
Suno Studio 2.0 adds MIDI and automation, and downloads get capped
Suno's browser DAW (a music editing app), Studio 2.0, adds MIDI import, recording and editing with a built-in wavetable synth, drawn automation curves, effects like sidechain compression and convolution reverb, better stem separation (splitting a song into separate instrument tracks), and a beta chat bar that can generate instruments, vocals and even effect plugins. For a solo dev that means a generated track can be cut into loops and stems that fit a game, rather than used as a finished song. Studio is for Premier subscribers only.
Suno also announced download limits starting September 3: free accounts get 7 lifetime trial downloads for personal use only, Pro gets 20 a month, Premier 60 a month, and Premier plus Studio users get unlimited downloads. Suno says songs downloaded on paid plans stay yours to use commercially. The practical takeaway: free-tier tracks cannot ship in a commercial game.
SpriteLoop is a free cut-out 2D animator
SpriteLoop from BalkanRamGames lets you import PNG body parts and animate them with position, rotation, scale, skew, opacity and parent-child links, the cut-out style of 2D animation that paid tools like Spine and Spriter use. Skins and part variants let one animation drive many characters. It exports spritesheets, PNG sequences, GIFs and WebP, ships an official runtime for the Defold engine, and lists community runtimes for Godot, Unity, Phaser, Construct 3 and Solar2D. It is early alpha and free on itch.io for Windows, Mac and Linux, so expect rough edges and changing formats.
Also worth your time
- Marmoset Toolbag 5.03 is a free update for Toolbag 5 owners that adds Text layers for projecting lettering onto a mesh, Scatter layers for spreading rocks or leaves across a surface, SVG import for logos and decals, and layer caching that Marmoset says speeds up an average project about 2.7x. New licenses are $399 perpetual or $18.99 a month.
- CG Channel reports that Autodesk is discontinuing Mudbox after 20 years. Monthly and annual sales end November 7, and existing subscribers get a five-year license to Mudbox 2027. If you sculpt in Mudbox, plan a move to ZBrush or Blender.
Hit reply and tell us what you are generating.
Tools
Tools covered in this issue
Meshy AI
Best for quickly blocking out scenes or filling them with 3D assets without modeling from scratch.
Tripo AI
Best for fast, game-ready props and concept-to-mesh from a prompt, image, or sketch.
Hunyuan 3D
Best for fast text/image-to-3D asset generation with a generous free daily quota.
Rodin
Best for generating detailed 3D assets with clean PBR textures straight into your DCC tool.
Convai
Best for adding talking, reactive NPCs to a game without wiring up five AI services.
Unity
Best for solo devs and small teams shipping cross-platform — especially 2D and mobile.
Unreal Engine 5
Best for teams chasing top-end visuals, big worlds, and cinematics.
Suno
Best for placeholder or shipped soundtracks when you don't have a composer.
SpriteLoop
2D devs who want Spine-style cut-out animation without paying for Spine.
Godot Engine
Best for indies who want a free, no-royalty engine and full control of their stack.
Marmoset Toolbag
Best for baking maps and beautiful real-time asset presentation.
ZBrush
Best for high-detail character and creature art destined for game engines.
Blender
Best for any indie doing 3D on a budget; usually the first tool in the pipeline.
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