Convai
A platform for building conversational AI NPCs, bundling dialogue, voice, lipsync, and memory with ready plugins for Unity, Unreal, and the web.
Best for
Best for adding talking, reactive NPCs to a game without wiring up five AI services.
Updates
Updated Sep 26, 2026Latest Convai updates
Everything new about Convai, newest first. Releases, reviews, tutorials, tweets, and editor notes.
- 6 days agoSep 26, 2026Newsletter6 days ago · Sep 26, 2026From the weekly newsletter
Tripo P2.0 brings clean quads, Meta announces prompt-to-game tools, Action Game Maker 2.0 enters beta
Tripo's quad-mesh model launches for everyone, Meta announces Horizon Create and Horizon Studio for building mobile games from a description, and the RPG Maker publisher puts its Godot-based action game tool into beta.
Read the full newsletter - Last weekSep 22, 2026ReleaseLast week · Sep 22, 2026
Convai Scene Tagger
Automatic object labels for Unreal levels, so AI characters know what is around them.
Read full postCharactersUnreal - Aug 15, 2026NewsletterAug 15, 2026From the weekly newsletter
Meshy 7 sharpens image-to-3D, Convai brings its MCP to Unity, Suno Studio 2.0 adds MIDI
Meshy 7 follows your reference image more closely, Convai lets coding agents build talking NPCs in Unity, Suno's browser DAW adds MIDI and automation alongside new download limits, and SpriteLoop is a free cut-out 2D animator.
Read the full newsletter - Aug 13, 2026ReleaseAug 13, 2026
Convai Unity MCP
Coding agents can now set up talking AI characters in Unity 6 from plain prompts.
Read full postMCPCharacters - Aug 1, 2026NewsletterAug 1, 2026From the weekly newsletter
MCP drops sessions, GodotHub gives Godot a launcher, Houdini 22 adds Gaussian splats
The protocol that connects AI agents to game engines got a major rewrite, a free community launcher manages Godot versions, and Houdini 22 brings Gaussian splats and terrain tools. Plus cheaper webcam face capture with AccuFace 2 and a texturing suite that is free for small teams.
Read the full newsletter - Jul 11, 2026NewsletterJul 11, 2026From the weekly newsletter
The week your coding agent learned to make games
A game-building service, an art workspace, and a character platform all became operable from the coding agent you already use.
Read the full newsletter - Jul 10, 2026
- May 19, 2026NewsletterMay 19, 2026From the weekly newsletter
Hard-surface on Blender 5, Meshy 3.0, and Tripo's 8K textures
The essential hard-surface kit caught up to Blender 5, Meshy reorganized its whole app, and Tripo pushed textures to 8K.
Read the full newsletter - May 11, 2026AnnouncementMay 11, 2026
Convai analytics over MCP
Query NPC interaction data from Claude, Cursor, or Codex.
Read full postAI Tools - Apr 10, 2026NewsletterApr 10, 2026From the weekly newsletter
Real-time NPCs and optical mocap
A quieter stretch on the calendar with one big swing in it: optical-quality motion capture without the optical rig.
Read the full newsletter - Mar 23, 2026ReleaseMar 23, 2026
Convai's new Unity SDK
WebRTC transport and NeuroSync real-time lip-sync.
Read full postCharacters
That's everything so far. New entries show up here as we add them.
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