Weekly RecapMay 19, 20261 min read

Hard-surface on Blender 5, Meshy 3.0, and Tripo's 8K textures

The essential hard-surface kit caught up to Blender 5, Meshy reorganized its whole app, and Tripo pushed textures to 8K.

A big fortnight for working artists. The essential hard-surface kit caught up to Blender 5, Meshy reorganized its whole app, and Tripo pushed its textures to 8K.

HardOps and BoxCutter reach Blender 5

HardOps 26 and its boolean-cutting companion BoxCutter 26 both shipped running on Blender 5. For anyone who does hard-surface modeling in Blender, this is the update that matters: the workflow most people rely on now lines up with the latest Blender generation.

AI and asset tools

Meshy Workspace 3.0

Meshy restructured its app around tasks rather than tools: Image, 3D, Animate, Scene, and Video. A cleaner mental model for a product that has grown well past simple text-to-mesh.

Tripo adds 8K textures and a ZBrush bridge

Tripo added photoreal textures, smarter part segmentation, and a direct sculpting path into ZBrush, so a generated base mesh can go straight to a sculptor.

PixelLab

PixelLab shipped its larger Pixen text-to-pixel model along with v3 character and animation endpoints, for the 2D and pixel-art crowd.

Gaea 2.3

QuadSpinner's terrain tool added a Macro system for reusable terrain graphs.

Quick hits

Dash released a free standalone Asset Manager for Unreal on FAB. Convai exposed NPC interaction analytics over MCP, queryable from Claude, Cursor, or Codex. Ultra Dynamic Sky v9.5 added a voxel cloud mode and temperature-driven weather VFX.

That is a lot of tooling. Go build something.

Tools covered in this issue

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