AR

AutoRemesher

Free, open-source automatic quad retopology that turns dense meshes and scans into clean quad topology, with a command-line interface and a community Blender bridge.

3DTopologyArt PipelineOpen Source

Best for

Best for solo devs turning sculpts and scans into game-ready quads without paying for a retopo tool.

Updates

Updated Aug 29, 2026

Latest AutoRemesher updates

Everything new about AutoRemesher, newest first. Releases, reviews, tutorials, tweets, and editor notes.

  1. NewsletterAug 29, 2026
    From the weekly newsletter

    Phaser Game Agent exports your code, Nomad Sculpt links to Blender, Tencent backs W4 Games

    Games made in Phaser Game Agent can now leave the browser as TypeScript source, Nomad Sculpt live-links a tablet to desktop Blender, and Tencent leads an $18M round in the company behind commercial Godot support.

    Read the full newsletter
  2. NewsletterAug 22, 2026
    From the weekly newsletter

    Tripo previews quad meshes, Unreal MCP reaches Fortnite, AutoRemesher 1.1

    Tripo's P2.0 preview generates native quad topology for games, Epic builds its Unreal MCP into UEFN, AutoRemesher 1.1 gets its own quad engine, and Beeble adds a 3D scene generator.

    Read the full newsletter
  3. NewsletterJul 25, 2026
    From the weekly newsletter

    Unity opens the editor to coding agents, AutoRemesher goes free, Meshy raises $400M

    Unity ships a terminal and MCP mode for pointing agents at the editor, AutoRemesher relicenses to MIT for commercial retopo, ElevenLabs trains music on your own audio, and Meshy raises a large round.

    Read the full newsletter

That's everything so far. New entries show up here as we add them.

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