PixelAOI
Pixel-art editor built for games: cel animation, tilemaps, hitbox editing, and node effects, with engine-native exports and a live link into a running Godot project.
Best for
Best for 2D devs who want animation, hitboxes, and exports in one loop with a live line into Godot.
Updates
Updated Aug 1, 2026Latest PixelAOI updates
Everything new about PixelAOI, newest first. Releases, reviews, tutorials, tweets, and editor notes.
- Aug 1, 2026NewsletterAug 1, 2026From the weekly newsletter
MCP drops sessions, GodotHub gives Godot a launcher, Houdini 22 adds Gaussian splats
The protocol that connects AI agents to game engines got a major rewrite, a free community launcher manages Godot versions, and Houdini 22 brings Gaussian splats and terrain tools. Plus cheaper webcam face capture with AccuFace 2 and a texturing suite that is free for small teams.
Read the full newsletter - Jul 25, 2026ReleaseJul 25, 2026
PixelAOI 0.5
Sprite, tile and animation generation can now run on your own GPU through ComfyUI.
Read full postPixel ArtAI Tools - Jul 11, 2026NewsletterJul 11, 2026From the weekly newsletter
The week your coding agent learned to make games
A game-building service, an art workspace, and a character platform all became operable from the coding agent you already use.
Read the full newsletter - Jul 7, 2026
That's everything so far. New entries show up here as we add them.
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