Weekly RecapJun 27, 20262 min read

EA backs Godot, iClone goes free, and a busy DCC week

Four pipeline tools shipped real updates in four days, EA put money behind Godot, and Reallusion made a serious animation tool free.

Engine super-week cooled off and the DCC layer took over. Four pipeline tools shipped real updates within four days, EA put money behind the engine most solo devs actually use, and Reallusion made a serious animation tool free.

EA backs Godot

Battlefield Studios joined the Godot Development Fund as a Corporate Platinum member, committing at least 36,000 euros a year. It is the first AAA studio to fund the engine directly. The context makes it bigger than the number: Battlefield 6's Portal editor is a customized Godot build, so EA already ships Godot-derived tech to millions of players. For anyone betting a project on Godot, the ecosystem's money is getting more serious.

iClone Personal: the full animation tool, free

Reallusion replaced iClone's 30-day trial with iClone Personal, a free edition that never expires and includes the full paid toolset. Commercial use is allowed. The catch sits at the exit: 30 lifetime exports to other 3D applications, then you need a license. That is enough to learn the tool, build a real character-animation workflow, and only pay when you are shipping into an engine.

Houdini 22 revealed

SideFX skipped its usual .5 release and went straight to a Houdini 22 sneak peek. The reveal goes well beyond the Gaussian-splat support teased earlier this month: a complete splatting toolset, plus major updates to KineFX rigging and Copernicus texturing. No release date yet. Splat capture is becoming a real environment pipeline, and procedural, editable splat tools beat gluing research repos together.

Substance Painter 12.1

Painter 12.1 kills the bake-tweak-rebake loop: baking updates continuously as you change parameters. Also new:

  • Skew-correction painting to fix normal-map projection errors.
  • A hard-surface UV unwrap mode for mechanical models.
  • OpenPBR as the default shading model, replacing Adobe's proprietary one, so materials port more predictably across engines.

RealityScan 2.2

Photogrammetry processing now runs on AMD GPUs, and you can mix AMD and NVIDIA cards in one machine. A free companion tool, Pano2Views, converts 360-camera footage into scannable cube maps, which makes a cheap 360 camera a viable capture device. Still free for teams under one million dollars in revenue.

Also worth your time

Adobe agreed to acquire Topaz Labs, whose upscalers are a quiet staple of texture-cleanup and photogrammetry pipelines. ElevenLabs raised its music output to 48kHz at 320kbps, which matters once generated tracks actually ship. Tripo made Ultra Mesh Quality free on all plans and updated its DCC Bridge for Unreal 5.8. And the fallout from Epic's plan to retire Blueprints and Actors in UE6 kept growing, with petitions and long forum threads; the short version is that new long-haul projects should be watching Verse.

Reply and tell us which of these actually lands in your pipeline.

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