Moonlake
A generative game engine that compiles natural-language prompts into playable, physics-aware 2D and 3D worlds, editable via an AI agent.
Best for
Best for prototyping playable worlds from prompts; currently waitlisted.
Updates
Updated Apr 10, 2026Latest Moonlake updates
Everything new about Moonlake, newest first. Releases, reviews, tutorials, tweets, and editor notes.
- Apr 10, 2026NewsletterApr 10, 2026From the weekly newsletter
Real-time NPCs and optical mocap
A quieter stretch on the calendar with one big swing in it: optical-quality motion capture without the optical rig.
Read the full newsletter - Apr 1, 2026AnnouncementApr 1, 2026
Moonlake's agent gains computer use
The world-modeling agent can now operate Blender directly.
Read full postAI Tools - Feb 1, 2026ReleaseFeb 1, 2026
Moonlake opens its beta
A generative world-building agent for faster game creation.
Read full postAI Tools - Dec 20, 2025NewsletterDec 20, 2025From the weekly newsletter
OpenUSD 1.0, Microsoft TRELLIS.2, and Echo World Generator
How OpenUSD 1.0, Microsoft's TRELLIS.2, and SpAItial's Echo world generator are reshaping 3D art, game environments, and interoperable pipelines, plus new tools from Plasticity and Gnomon.
Read the full newsletter - Dec 14, 2025NewsletterDec 14, 2025From the weekly newsletter
Ubisoft Just Gave Away Their AI Texturing Model
Ubisoft just open-sourced CHORD, an AI model that turns any image into PBR maps, plus key updates from Gaea, Substance 3D Designer, and Moonlake.
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That's everything so far. New entries show up here as we add them.
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