New tools tested, community R&D surfaced — all in one curated letter, every week.
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Mar 8
2026
Mar 8
2026
Plus Tripo 3D P1.0, C4D goes iPad (integrates Hy-3D AI), and GDC kicks off this week.
Read this issue→Jan 4
2026
Jan 4
2026
If you’ve been ignoring 3D AI tools like Meshy, Tripo, and Hunyuan this is your catch‐up: what works, what’s hype, and where the tech really is in 2026
Read this issue→Dec 20
2025
Dec 20
2025
How OpenUSD 1.0, Microsoft’s TRELLIS.2, and SpAItial’s Echo world generator are reshaping 3D art, game environments, and interoperable pipelines, plus new tools from Plasticity and Gnomon for faster, smarter workflows in 2026.
Read this issue→Dec 14
2025
Dec 14
2025
Ubisoft just open-sourced CHORD, an AI model that turns any image into PBR maps, plus key updates from Gaea, Substance 3D Designer, and Moonlake.
Read this issue→Dec 7
2025
Dec 7
2025
Hunyuan 3D kitbashing, Gaussian Splats at 80FPS, World Labs Marble + Unity 6.3 LTS.
Read this issue→Nov 30
2025
Nov 30
2025
AI quad-topology breakthroughs, Cascadeur’s new quadruped and inbetweening tools, RealityScan’s mobile/desktop overhaul, plus my handpicked Black Friday/Cyber Monday deals for 3D artists,...
Read this issue→Nov 23
2025
Nov 23
2025
Build worlds faster with Meta’s SAM 3D, Houdini’s new AI assistant, World Labs’ latest tools, and a few must-know Blender 5.0 upgrades for game artists.
Read this issue→Nov 16
2025
Nov 16
2025
Powerful new tools for 3D artists, worldbuilders, and game devs—from UE5.7’s production-ready PCG to Blender’s AI-focused Lab and World Labs’ Marble platform reshaping how virtual worlds are built.
Read this issue→Nov 9
2025
Nov 9
2025
Adobe Firefly, SwitchLight 3.0, Volinga's UE5 plugin — plus how Cino Lai built a full AI-3D pipeline in 6 days.
Read this issue→Nov 2
2025
Nov 2
2025
A look at EasyToolbag for Unreal Engine 5.6 — plus Adobe MAX Sneaks, Affinity going free, and why node-based pipelines are about to change everything for 3D artists.
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