Hyper3D WorldGen
One image in, a scene of separate, movable meshes out.
Hyper3D, the team behind Rodin, launched WorldGen. It takes a single image and generates a scene made of separate meshes you can move around, set against a Gaussian splat background (a photo-like 3D backdrop made of soft points), with estimated collision, mass and friction for each object. The team says it builds on CAST, its SIGGRAPH 2025 Best Paper research. For small teams this goes past one-object-at-a-time generation toward whole rooms you can rearrange and bring into Blender or Unreal. The limitation is the background: most game pipelines cannot use splats directly, so expect to convert or replace that part. Available now on the Hyper3D site.
Rodin
Best for generating detailed 3D assets with clean PBR textures straight into your DCC tool.