Release·Jun 17, 2026

MetaHuman 5.8

Full-body Animator, open-source RigLogic, and real-time crowds.

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MetaHuman

Announced at Unreal Fest alongside UE 5.8, MetaHuman 5.8 extends the Animator's markerless capture to the full body from a single off-actor camera, and Mesh to MetaHuman now conforms bodies of any topology. New MetaHuman Collections scale real-time crowds into the thousands. The standout for gamedev is that Epic open-sourced the core RigLogic and DNA libraries under MIT, removing a key blocker for using MetaHumans in non-Unreal engines.

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MetaHuman

Best for photoreal human characters you can now take into any engine.

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