Announcement·Mar 26, 2025
Real-time GameSynth from the engine
Drive procedural SFX live via the Tool API.
GS
GameSynthTsugi showed GameSynth driven live from a running game through its Tool API over TCP/IP, so meta-parameters sent from game code generate procedural sound effects in real time, like a spaceship engine that tracks altitude and speed. Demonstrated in Unity but stated to work with any engine, it pushes GameSynth toward runtime, dynamic audio rather than only offline SFX baking.
GameSynthAudio