Announcement·Mar 26, 2025

Real-time GameSynth from the engine

Drive procedural SFX live via the Tool API.

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GameSynth

Tsugi showed GameSynth driven live from a running game through its Tool API over TCP/IP, so meta-parameters sent from game code generate procedural sound effects in real time, like a spaceship engine that tracks altitude and speed. Demonstrated in Unity but stated to work with any engine, it pushes GameSynth toward runtime, dynamic audio rather than only offline SFX baking.

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GameSynthAudio
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GameSynth

Best for generating endless, royalty-free game sound effects.

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